What was the most attractive thing about partnering with g.o.d.? Similarly,
contrast this with your biggest fear about the g.o.d. concept.
The most attractive
thing is the chance to control and own what we create. Developing a video game is an
expensive business, often costing millions of dollars. The facts of life say that kind of
money always comes with strings attached, which is a shame, because as developers, we know
better than anyone else how to develop a game. We can do a better job, faster, without
having to fight an uphill battle to convince the publisher why our game will be cool. The
difference with g.o.d. is that developers will be pulling the strings. There are some
people who say that wont work, but you have to ask, "What wont it
do?" If you accept that all of g.o.d.s developers know how to make good games,
it will work to make the best games.
The price of becoming a founding developer was to make a
long-term commitment to let g.o.d. publish EoRs games. This commitment from all of
the founding developers is what gives g.o.d. its strength, and why g.o.d. is especially
appealing from an investors standpoint. Thats a huge commitment, though, and I
never would have made it for an ordinary publishing deal. I think it will prove to be a
great decision. In many ways, it already has.
Have the other g.o.d. developers been helpful in starting up your own company?
Like you said earlier, what do I know about running a company? Im a programmer. The
answer is all these guys know about running companies. Right out of the chute, EoR has
benefited from all the experience of Mike Wilson, Harry Miller, Brett Combs, and many
others. The feeling of community is wonderful, and why not? Were going to make each
other rich.
Who is going to work at Edge of Reality? There is a severe shortage of talented
individuals in the game industry, so what makes you think you can put together a solid
team of artists, programmers, etc.?
Im afraid that I cant discuss this yet. The formation of EoR is still in
progress. I can say that there are some big names from big projects from throughout the
industry. Also, were still looking for people who fit the profile I talked about
ealier. There will be some job postings soon at the g.o.d. web site (http://www.godgames.com/).