Mike Wilsons divine
dream of a developer-owned publisher is now a reality. Combine one ego-drenched name, a
tossed salad of the hottest polygon spatterers in Texas, seven zeros of financing and the
resulting synergy is the Gathering of Developers. Behind the primped PR-gloss of what game
companies want you to hear, GameSlice Editor-in-Chief Geoff Keighley unearths the
undeniably fascinating tale of why this We-Are-The-World-esque concoction of developers is
a suit-driven game publishers worst nightmare, and a hard-core gamers ultimate
fantasy.
Feedback - January
22

We've heard from hundreds of gamers about the Gathering of Developers,
and we wanted to start posting some feedback here on the site. We are going to
update this page again in the very near future, so read on and send your comments to feedback@gameslice.com. Thanks for reading.
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Mike Wilson's RebuttalWe have secured direct relationships with every major retailer we've met
with. Several of the national software buyers are actually willing to serve on an
advisory board for g.o.d., and have said that this kind of 'stirring of the pot' is just
what this industry could use. Retailers and consumers control shelf space... not big
companies with more bad product than good. Think about that 'beating down the doors'
theory. You think GT was anybody when they were calling with Doom II a few short
years ago? Nope. Eidos... Tomb Raider. Instant distribution.
Hasbro? Who? No titles in 96... 6 of the top 20 at XMAS 1997. This is
not an industry where distribution is built up over a number of years of knocking on doors
and buying warehouses.
We will have interim funding in the next 2 weeks, and will apparently be fully funded
within 45 days. The money we are raising is more than enough given very conservative
sales estimates to get us through several years... we will be in a stronger cash position
than most large publishers out there, and without the huge overhead and full menu of weak
products.
We have been approached by several large publishers hoping to be our international and
console partners, and will likely announce one or more of those partners within 30 days.
We will announce another 2 major top tier developers with 45 days, and are receiving
submissions and inquiries from all over the world.
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This is real. I'm not winging it.
The business plan is more thorough than EA's was in 1983. The people are in place,
so don't insult us by insinuating that we a bunch of inexperienced yahoos that are doing
this for the sake of 'art'... nobody in our group NEEDS this to happen. We're doing
it because we have the connections, the ability, and the desire to change our side of the
industry.All titles accepted into
Gathering of Developers will have the same marketing budget allotted, and each developer's
input will determine how that money is allocated and what messaging it will convey.
This is how we intend to 'keep things equal'. Games will succeed or fail on their
own merits, and if marketing is to blame, well... like I said. The developers won't
have to look far too find the ones to blame. They will all be using the same PR
firm, the same creative agency for ads and packaging, and the same sales force. The
only thing unequal right now with the developers is equity share, and they all understand
that their allotment is based on what they bring to the table right now. They are
all getting the best deal available in the industry, and they all know and agree to the
business plan of treating any title accepted with the same level of money and
mindshare. Not every title from these developers will be accepted... by accepting
one, we're agreeing that it is worthy of the 'standard deal'. |