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godtit2.gif (16305 bytes)Mike Wilson’s divine dream of a developer-owned publisher is now a reality. Combine one ego-drenched name, a tossed salad of the hottest polygon spatterers in Texas, seven zeros of financing and the resulting synergy is the Gathering of Developers. Behind the primped PR-gloss of what game companies want you to hear, GameSlice Editor-in-Chief Geoff Keighley unearths the undeniably fascinating tale of why this We-Are-The-World-esque concoction of developers is a suit-driven game publisher’s worst nightmare, and a hard-core gamer’s ultimate fantasy.

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The puns already begin flying moments into our conversation – I wonder if Wilson has a cheat-sheet of these witty one-liners in his back pocket. Still, it becomes increasingly obvious that Wilson felt his time was up at id as soon as John Romero walked out the door to start his own company. "As soon as John departed, it was a no-brainer to jump over to Ion [Storm]," he recalls.


"I did as much as a person could do to build up a company with no games."

--Mike Wilson on Ion Storm

At Ion Storm, he took up the shiny title of being the Chief Executive Officer of a new upstart caught in a whirlwind of hype. As Ion signed with Eidos Interactive, Wilson had already started planning what’s now known as the Gathering. "At the time when we signed…I knew I’d need a year to set things up [for the Gathering]," comments Wilson. Unfortunately, what was originally a three title deal with Eidos turned into a deal with three additional options, two of which Wilson thought he hammered out with the purchase of Dominion from 7th Level and Warren Spector’s new game. 'Not so,' said Eidos, stating that those games were not in the "spirit of their original agreement." The result was Wilson feeling locked up at Ion. The company now had eight games to deliver to Eidos, and none would be out before 1998. Current Ion Storm CEO John Romero refutes the claim that their current deal with Eidos is "lengthy" as I termed it, but rather refers to it as a "more like a big deal."

" I did as much as a person could do to build up a company with no games," Wilson bluntly states for the record about Ion. "At the same time, I saw a lot of developers coming to a window of opportunity. I saw the ability to spread the knowledge that these publishers aren’t doing much for the developer." With the possibility presenting itself, he "had a lengthy discussion with John and the rest of the partners at Ion. I basically said, ‘You guys know this is what I care about [the developer driven publishing].’ They said, ‘Just go do it!’ and gave me a nice package." As an interesting aside, Wilson actually presented the g.o.d. business plan to Eidos this fall before he left Ion, but "let’s just say it didn’t go over so well and caused friction." Still, he packed his bags on good terms with Ion, and as John Romero says, "[Mike’s] job was to show the world what Ion Storm is all about and who we are."

 
"I saw the ability to spread the knowledge that these publishers aren’t doing much for the developer."
--Mike Wilson

Now, Wilson is ready to show the world what his Gathering of Developers is all about and who they are. As 3D Realms' CEO Scott Miller says, "Mike is a great idea guy, who has that rare ability to think outside-the-box. I can’t think of too many other people who could pull this off as well as he has." High praise coming from the man who invented the concept of shareware, but the praise would only be beginning of the accolades for Wilson and his concept of a developer-driven publisher.



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G A M E S L I C E : Computer and Video Game Coverage That Matters