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godtit2.gif (16305 bytes)Mike Wilson’s divine dream of a developer-owned publisher is now a reality. Combine one ego-drenched name, a tossed salad of the hottest polygon spatterers in Texas, seven zeros of financing and the resulting synergy is the Gathering of Developers. Behind the primped PR-gloss of what game companies want you to hear, GameSlice Editor-in-Chief Geoff Keighley unearths the undeniably fascinating tale of why this We-Are-The-World-esque concoction of developers is a suit-driven game publisher’s worst nightmare, and a hard-core gamer’s ultimate fantasy.

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"The party's over [for game publishers].  I'm expecting a horse head in the mail..."

---Mike Wilson

It Was Bound to Happen
What Mike Wilson is doing with the Gathering is a whole new way of publishing software. Without doubt, change in a multi-billion dollar industry can often be hard to come by, and as such, Wilson is simple and effective with his message to all the major software publishers in the industry: "The party’s over," he says, "and I’m expecting a horse head in the mail from each coast. Luckily we have our own Texas Mafia started down here."


"The profits made will not feed a publishing engine, but a creative engine."
---John Romero on g.o.d
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What exactly is Wilson doing that’s going to be the party-pooper for major publishers such as GT Interactive and Activision? His concept, in short, is to team up with a number of independent developers who would own their own equity share in a publisher. As John Romero points out, "The concept is definitely cool. What developer wouldn’t want to own their distributor? The profits made will not feed a publishing engine, but a creative engine." With a group of developers joined together as a publisher, the hope is that the relationship will afford developers "…more time to make our games, and more funding to help create a triple-A product," remarks Brett Combs, Vice President of Terminal Reality.

A board of directors for the Gathering will be comprised of the business staff on Wilson’s end and one representative from each developer with a share in the company. By "eliminating the middleman," Romero explains, "the developers will make more money, thus they will be stronger, more stable and be able to grow." Other costs can be minimized by joint-resources such as the motion capture, sound studios, and laser scanning facilities Wilson plans to set up in Texas for the use of all developers in his group.


Scott Miller calls the concept of developer-driven publishing "revolutionary," but the heart of the issue seems to revolve around the idea of having more control over projects. As Ritual Entertainment Vice President Jim Dose states, "[the Gathering] recognizes that developing brand name loyalty with users is far more effective at the developer level than the publisher level."

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g.o.d. CEO Mike Wilson

Part of a loyalty relationship with consumers involves marketing, an issue that developers often feel is mishandled by larger publishers. Combs explains that "The current notion in the publishing industry is that developers don’t have a clue how to marketing their products. The Gathering will prove these publishers wrong." Combs and other board members are looking to prove their point by allotting equal marketing budgets for all titles and, as Wilson explains, "If a developer feels like a product was marketed poorly under the Gathering, they should point the finger at themselves."

The creative-driven control at the Gathering is not anything new, says Wilson. "Madonna did a similar thing when she started Maverick Records. It happens in every industry where a few large companies are doing a bad job, or at least not as good a job as a few smart people could do," with the obvious implication being that Wilson thinks that g.o.d. will be the saving grace for the industry.



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