 |
Mike Wilsons divine
dream of a developer-owned publisher is now a reality. Combine one ego-drenched name, a
tossed salad of the hottest polygon spatterers in Texas, seven zeros of financing, and the
resulting synergy is the Gathering of Developers. Behind the primped PR-gloss of what game
companies want you to hear, GameSlice Editor-in-Chief Geoff Keighley unearths the
undeniably fascinating tale of why this We-Are-The-World-esque concoction of developers is
a suit-driven game publishers worst nightmare, and a hard-core gamers ultimate
fantasy.
Page 4 of 10

|
How Much
Do You Want For Aerosmith?
g.o.d. will "put the breaks on this consolidation idea that is only a theory put out
by those who want to control creativity"
--Wilson's plan
|
One of the major goals of Wilsons new venture is to "put the breaks on
this consolidation idea that is only a theory put out by those who want to control
creativity. It doesnt work in Hollwood, it doesnt work in the music industry,
and the results are often mediocre, homogenous drivel such as top 40 music and network
TV." As Wilson continues to explain his position on the issue of creative freedom, a
key facet of the business plan, he asks, "Who would sit there and work for a label
when they could have their own company, do the same amount of work without the marketing
guys looking over their shoulders, and reap the financial rewards themselves? It just
doesnt make sense. You cant buy talent. You dont see Capitol Records
calling up to buy Aerosmith."
The analogy is interesting to say the least. You never hear of, say, Mel Gilson being
"bought" by Warner Brothers, although he may sign a production deal for a number
of projects. However, can we draw parallels between the motion picture industry and game
development? Brian Raffel, President of Raven Software, knows from experience. We asked
him for his opinion whether Activisions recent multi-million dollar merger with
Raven caused them to have less creative control. He doesnt think so. "We
decided to merge with Activision because we wanted to be freed up to focus our attention
on creating games rather than worrying about contracts and payrolls," explains
Raffel. |
|
"We realized that we needed
to ally ourselves with a publisher that has what it takes to allow us to focus on content
rather than contracts." Although we tried to talk to Activision about Wilsons
claims of consolidation being a bad model for the industry, they flat-out refused our
requests for an interview or comment.
More forthcoming was GT Interactives CEO Ron Chaimowitz, who claims that
"Unlike other companies, from our inception we have provided developers with creative
freedom. We work with them as a team." Insiders we spoke to at some development
companies claim GT is probably one of the better publishers out there. "GT really
does go out of their way to work with developers" claimed one source, citing this
relationship as the exception rather than the norm. Chaimowitz explains the drive for
consolidation is due to the "significantly increasing cost of developing
product" combined with "increasingly escalation of marketing, merchandising and
promotion costs that may at times be 2-3 times the development costs."
"The Gathering supports and fosters a creative environment."
--Brett Combs, Terminal Reality
|
Even presented with these comments, Wilson still contends that the best
environment for developers the one in which they make the best quality product for
gamers is one independent of a publisher. Brett Combs agrees that "the
Gathering supports and fosters a creative environment. The economics of business deals
that current publishers offer creates a very stressful environment [for developers]." |
|
|
   Page 5
|
Back To Main Page
______________________________________________________________
G A M E S L I C E : Computer and Video Game Coverage That Matters
|