Back in 1985, two college kids named
Louis Castle and Brett Sperry started their own development studio in Las Vegas. What was
the initial conceptual seed that blossomed into what we now know as Westwood? In essence,
what did Westwood want to do that no one else was doing back in 1985?
We wanted to make a
living developing games. I would love to quote some grand scheme, but for me, just being
paid to make computer games was more than enough. Brett has always had a much
farther-reaching vision than I had, so I'm sure he would have a bunch to add! Making great
games was as far as I ever needed to see.
 I understand your real passion is art. Do you still work with art? Do you
consider yourself an artist who designs, or a designer who draws? I still
consider myself an artist and a programmer. I was creating artwork for Westwood titles as
recently as the early 90s and I worked very closely with the programmers on Blade
Runner throughout the production. I still sketch, conceptualize and even jump in with the
mouse now and then. My greatest contribution to our products as an artist is in art
direction. My greatest contribution as a programmer is in technical design.
I understand you are on the board of directors of a radio station in Las
Vegas. What other hobbies or interests do you have away from the computer screen?
I don't have a lot
of time but a few local community businesses really need people who care about their
services. My other hobbies include hiking, climbing, arts, crafts, hanging out in coffee
pubs and doing some crazy sport for a quick thrill.
I read an interview from 1995 where you stated the employees are the secret
to Westwood's success. Is your first employee still working there?
Our first employee,
Barry Green, is still here. He recently finished Aftermath on the PC. I will always stand
by the statement that our employees are our success. Without them, there would not
be a Westwood.
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we chat about Blade Runner   
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