Why build a sequel to the first Monster
Truck Madness? In other words, if I bought the first game, why would I want to invest in
this one?

Click: Exclusive Screenshot
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Its simple: If you had a good time with the
first game, you'll have a great time with the second game. We have twelve all new single
player tracks, and three new multiplayer tracks. Better frame rates and excellent graphics
add to the whole experience.
Mark, tell us a bit about the Photex 2 technology that is being used for
Monster Truck Madness 2. Besides a visual improvement, can we expect the gameplay to
improve thanks to this updated technology?
Gameplay is more
realistic. You leave nice tread marks in the dirt. Driving in -- and under -- water is a
new gameplay element. And of course, the weather is improved with Photex 2, allowing for
nine different weather effects on each track. Therefore, rain and snow make driving more
slick; night and fog make for different visibility -- you just have to love that dusk sky!

Click: Exclusive Screenshot
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Photex 2 is geared toward 3D accelerator
cards. For those users who don't own a 3D card, is MTM2 going to be relatively
unspectacular?
MTM2 will still
have the photographic look with or without acceleration. Without a 3D card, believe it or
not, you'll get better color definition. 3D cards use 5/5/5 textures. While software
rendering uses 6/6/6 or 8/8/8, depending on what your video card supports. So, the colors
actually do look better under software. The frame rate is faster for MTM2 than it was
under the first game, if you enjoyed the first under software, you'll enjoy the sequel
even more.
Forgive my ignorance, but what is a 5/5/5 texture and what makes an 8/8/8
texture set better?
5/5/5 means 5 bits
of precision for red/green/blue. That washes out colors. 6/6/6 is better, because you have
an extra bit of color. 8/8/8 is the best, because that is a 16.7 million "true
color" image, which is how we store each and every texture in the game. This is
something that no other game engine does. We store every texture in AGP high detail in 24
bit true color with our proprietary 3:1 almost perfect compression. If a 3D card comes out
within the life span of the game that can ever support this mode, we can make a quick .DLL
patch and put it on our website. When Glide 3.0 ships (for 3DFX chipsets), we can use
6/6/6 mode on Voodoo2 to make it look superior to any other 3D card.
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