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UGO Alliance   

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An Interview With Mark Randel, President of Terminal Reality
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gslice.gif (1155 bytes) Another technological innovation I've read about is the ability to use a microphone to speak between players in mutliplayer. Will this be available to 28.8 modem users?

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Click: Exclusive Screenshot

mark.gif (1023 bytes) Yes! The compression is 50:1 so that you can use it on your home modem for head to head chat during a game.

gslice.gif (1155 bytes) You are using a license from the WCW for the Monster Trucks. Why should this matter to gamers? Obviously such a license costs a significant sum of money, yet does it really improve gameplay?

mark.gif (1023 bytes) For the multiplayer "Summit Rumble" wrestling feature, you just need those professional wrestlers. Incidentally, I love WCW Monday Nitro on TNT. It's great entertainment, and goes hand in hand with the flavor of the game. Did you watch Sting take on the entire NWO single handedly a few weeks ago? Classic! Plus, these are trucks that are on the circuit already.

gslice.gif (1155 bytes) I know multiplayer in racing games is often somewhat unspectacular, ending up being a simple race around the track. I know you plan to change this with the Summit Rumble. Tell us a bit more about the goal of this type of game.

mark.gif (1023 bytes) Summit Rumble could be called "King of the Hill." The object is to race to the top of an object in each of the three levels and stay in a marked area longer than anyone else. Rumbles are the closest thing to WCW action inside the ring. Hard hitting and a cheap shot here or there are the only way to ensure victory.

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Click: The Trucks Rumble Across Terrain

gslice.gif (1155 bytes) All of TRI's products have somehow involved vehicles - an Indycar, a monster truck, or a spaceship. Why do you have this concentration on vehicular-based games? Can we expect the Photex
2 engine to appear in other types of games, such as a first person foot-based game? Any plans for such a game?

mark.gif (1023 bytes) Well, all of the games we do at TRI involve a simulation. However, we could be working on a "human" or "realistic person" simulator <winks>.  But we won't do another clone of that first person 3D action game genre.



Goto Next Page: Will the Photex 2 engine be licensed? What is Mark's usual daily schedule? Find out on the next page origclk.gif (92 bytes)origclk.gif (92 bytes)origclk.gif (92 bytes)

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G A M E S L I C E : Behind the Scenes of the Game Industry