With Photex 2 being such a hot piece of
technology, are you going to be licensing the engine to third parties? Any news on this
front as of yet?
We've talked to
some major developers, but no new news yet!

Click: After A Quick Dip!
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Tell us a bit about the tracks in MTM2
and some of the unique features of the game which it stand out from any other product
coming out this Spring. In other words, tell us why we should be looking forward to the
game.
Well, there is a
lot of hidden stuff. We've been just playtesting and tweaking the game, and still can't
get enough of single or multiplayer play. It's so much fun. Get ready for the best ground
based sim to come out of our doors yet, and I do mean yet.
Mark, you've had an interesting history working in the game industry, with
previous experience at BAO working on the Flight Simulator line of products. Is it more
fun to make a game like MTM2? Why or why not?
It is definitely
more fun to make MTM2. When you don't have to be 100% realistic, it opens up a lot more
doors. You can alter the scale of stuff a bit, and make things do stuff that they couldn't
do in real life. Nobody would race a Monster Truck in real life like we do in the game,
but if they did, and were indestructible, then they would behave pretty darn close to how
the game does.

Click: Hollywood Hogan
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Does it bother you that a game like
Monster Truck Madness is known more as a Microsoft product than a TRI product, when it is
really your company that developed the game? Some would suggest that this is the reason
why your company decided to sign with the Gathering of Developers, to ensure you received
more exposure.
Of course it
bothers us. But we are not out to glorify ourselves either. We just want credit where
credit is due. I've written the 3D engine for every3D game Microsoft ever shipped.
Finally, describe your typical day to us. When do you wake up, and how late
do you stay at the office?
TRI opens at
8:30am, I expect everyone to be in by 9:00 in the morning. Yes, most game programmers
don't come in until the afternoon, but I like to think of us a group of engineers, not
programmers. I usually stay until 7:30 or 8:00 pm.
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