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UGO Alliance   

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An Interview With Mark Randel, President of Terminal Reality
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gslice.gif (1155 bytes) With Photex 2 being such a hot piece of technology, are you going to be licensing the engine to third parties? Any news on this front as of yet?

mark.gif (1023 bytes) We've talked to some major developers, but no new news yet!

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Click: After A Quick Dip!

gslice.gif (1155 bytes) Tell us a bit about the tracks in MTM2 and some of the unique features of the game which it stand out from any other product coming out this Spring. In other words, tell us why we should be looking forward to the game.

mark.gif (1023 bytes) Well, there is a lot of hidden stuff. We've been just playtesting and tweaking the game, and still can't get enough of single or multiplayer play. It's so much fun. Get ready for the best ground based sim to come out of our doors yet, and I do mean yet.

gslice.gif (1155 bytes) Mark, you've had an interesting history working in the game industry, with previous experience at BAO working on the Flight Simulator line of products. Is it more fun to make a game like MTM2? Why or why not?

mark.gif (1023 bytes) It is definitely more fun to make MTM2. When you don't have to be 100% realistic, it opens up a lot more doors. You can alter the scale of stuff a bit, and make things do stuff that they couldn't do in real life. Nobody would race a Monster Truck in real life like we do in the game, but if they did, and were indestructible, then they would behave pretty darn close to how the game does.

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Click: Hollywood Hogan

gslice.gif (1155 bytes) Does it bother you that a game like Monster Truck Madness is known more as a Microsoft product than a TRI product, when it is really your company that developed the game? Some would suggest that this is the reason why your company decided to sign with the Gathering of Developers, to ensure you received more exposure.

mark.gif (1023 bytes) Of course it bothers us. But we are not out to glorify ourselves either. We just want credit where credit is due. I've written the 3D engine for every3D game Microsoft ever shipped.

gslice.gif (1155 bytes) Finally, describe your typical day to us. When do you wake up, and how late do you stay at the office?

mark.gif (1023 bytes) TRI opens at 8:30am, I expect everyone to be in by 9:00 in the morning. Yes, most game programmers don't come in until the afternoon, but I like to think of us a group of engineers, not programmers. I usually stay until 7:30 or 8:00 pm.



Goto Next Page: Mark takes on 20 quick questions about Terminal Reality and his personality origclk.gif (92 bytes)origclk.gif (92 bytes)origclk.gif (92 bytes)

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G A M E S L I C E : Behind the Scenes of the Game Industry