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Take the Quake engine, rev it up with a jolt of
interactivity, and cue one very buxom babe clad in red leather. As Ritual Entertainment
prepares to unleash their first game, GameSlice goes behind the scenes. Learn the Ritual
culture, their vision, and their drive. Read what you can expect in the sequel. Only
GameSlice immerses you in the scintillating world of Ritual Entertainment.
Page 1 of 8

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Sin's Elexis Sinclair:
Someone knows how to render!
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Its the common rags-to-riches
success story we often make fun of: A bunch of nerdy programmers slam away on keyboards in
someones cramped garage, trying to make ends meet by developing their own software.
Although not exactly the case for Ritual Entertainment, this group, primarily comprised of
former employees of other Texas-based 3D development houses, had a homespun start too. As
Tom Mustaine, a level designer at Ritual remembers, "When we started the company, we
were working out of someones house. The next-door neighbors thought we were a bunch
of drug dealers because of all the cool cars parked out front and the long haired freaky
looking people coming and going 24 hours a day." Today, Ritual Entertainment still
has that wad of freaky programmers on staff, but they recently moved into brand new
offices, and have their first full-fledged 3D action game, Sin, due out later this Spring
from Activision.
  Continue With Our Story and meet Ritual
Entertainment on Page 2
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