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Flying out to take a look at Rune was a bit of an undertaking, particularly since the Madison airport is more of a mid-sized commuter airport than one capable of bringing in larger planes. Madison is a college down filled with countryside. It's not the place you'd expect to find a developer of a game with such Gothic elements – but then again, rumor has it that much of the population is of Scandinavian descent. The Human Head offices are located in the basement level of a small, two-story office complex. The studios take up the whole lower level and host an open atmosphere despite the fact that the space is intended to be a few small offices occupied by different companies. A test area for a demo of Rune was set up so the team could show off the near-final version of the game. Drawing from Norse and Viking mythology, Rune is poised to become both a compelling story to play through and also an addictive deathmatch experience with hand-to-hand combat using a big axe or the broadsword. In this adventure players assume the role of a character named Ragnar and travel to places around the region including Hel, a section of one of the Viking lands of the dead and Thorstadt, a fortress city of the Dark Vikings that haunt the game. Painstaking
Detail Based on what we saw in Gerritsen's demo, the game does get off to a fun and interesting start because it is not bogged down with training levels and puzzles. While players can learn skills in the village there isn't a group of separate "training center" levels found in far too many of today's games. Additional features include swimming, climbing and even the ability to hide in mid-size trees to avoid confrontations with enemies. Throughout the game Ragnar interacts and fights with a variety of characters. Norse gods play heavily into storyline. Project manager Gerritsen enjoys the interaction with the gods and what they add to the game: “These gods have the same petty foibles that man have, so they are always bickering and fighting and have their own plots and schemes. You are sort of caught in the middle of it all at the beginning of the game.” Multiplayer
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Copyright 2000, Ola Balola LLC. |
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