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E3 Live Schedule on Spike and GTNo Comments
As the official and exclusive broadcaster of E3, Spike and GameTrailers will provide two days of industry-leading coverage of E3. All the press conferences will be airing LIVE right here on GT, plus dozens of exclusive world premieres of the most anticipated games and first looks at E3’s hottest games. Here’s a sneak peek of what’s in store next week. All our coverage will air live worldwide on GameTrailers.com (and work on tablet and phones), and new for 2013, you can also watch every second live on Xbox Live and inside the GT iOS app.
One quick note: All details below are of course subject to change. We will update this schedule over the next few days as things shift around.
SUNDAY, JUNE 9
11:50 AM ET / 8:50 AM PT – XBOX PRE-SHOW WITH EXCLUSIVE REVEALS!
Immediately following the Xbox press conference we’re back live with reactions and world premiere demos — and ANOTHER Xbox One game announcement from Microsoft that you won’t see in the press conference! The team behind THIEF stops by to world premiere the first-ever gameplay on our stage, Cevat Yerli from CryTek joins us to talk RYSE: SON OF ROME, we get the first-ever demo of SAINTS ROW 4 from Volition, PHIL SPENCER from Xbox joins us live at Galen Center for updates on the new Xbox One games just announced, and Dan Greenawalt from Turn 10 premieres even more of FORZA 5. Plus, a surprise game demo we can’t tell you about just yet.
Live from the Los Angeles theater, Ubisoft CEO Yves Guillemot is on stage to reveal the company’s new lineup of games. See exclusive new looks at WATCH DOGS, ASSASSIN’S CREED IV, SOUTH PARK: THE STICK OF TRUTH, SPLINTER CELL BLACKLIST plus new game announcements and other surprises. Hosted by Aisha Tyler.
After Ubisoft, EA COO Peter Moore comes by to talk with Geoff about all the news from the EA briefing earlier in the day. Harmonix arrives with the first-ever live demonstration of FANTASIA: MUSIC EVOLVED running live on Xbox One. Finally, Patrick Bach and Karl Magnus from DICE come by to discuss all the latest BATTLEFIELD 4 news, and a live demo of NEED FOR SPEED: RIVALS that’s different than what you saw in the EA press conference.
TUESDAY, JUNE 11
NOON ET / 9 AM PT – 1 PM ET – BATMAN: ARKHAM ORIGINS, ASSASSINS CREED IV AND PACHTER
Day 2 of Spike’s exclusive E3 coverage continues. We’ve got the world premiere first demo of BATMAN: ARKHAM ORIGINS from Warner Bros Interactive Entertainment, plus first interviews on two surprise new games that will be announced on Monday during press conferences. ASSASSIN’S CREED IV comes by to world premiere new footage beyond what was shown on Monday, and the one and only MICHAEL PACHTER joins us live in studio to grade the major press conferences. Plus, Gearbox is with us to show us new parts of the TINY TINA DLC for BORDERLANDS 2.
It’s a big hour for executive interviews, as JACK TRETTON comes by for his yearly interview with Geoff about all things PlayStation. Will this be the year when Geoff finally gets an update on AGENT? Plus, exclusive new demos of SPLINTER CELL BLACKLIST, THE ELDER SCROLLS ONLINE and DIABLO III for PS3 and XBOX 360. And another surprise game demo we can’t yet tell you about, and Telltale comes by to show off something new tied to THE WALKING DEAD.
It’s the interview you’ve been waiting all E3 (well let’s be honest, ALL YEAR!) to see. Geoff Keighley sits down with REGGIE FILS-AIME for an in-depth two part interview about the state of Nintendo. Will Reggie yell at Geoff again or will he check all the boxes and leave the competition in the dust? Find out live! Plus, the legend himself SHIGERU MIYAMOTO joins Geoff as well for a special chat about what’s new at Nintendo. Finally our friends from MEGA64 join us to discuss their thoughts on E3 so far and we show the first E3 demo of SONIC LOST WORLDS for the Wii-U.
Activision CEO ERIC HIRSHBERG joins Geoff to discuss CALL OF DUTY: GHOSTS and DESTINY, and it’s time for GT’s yearly BONUS ROUND AT E3, with special guests JASON RUBIN (co-founder, Naughty Dog, ANDY MCNAMARA (Editor-in-Chief, Game Informer) and JEFF GERSTMANN (Giant Bomb). Plus, Internet star Freddie Wong joins us to exclusively premiere a new clip of VIDEO GAME HIGH SCHOOL SEASON 2.
Our final hour of live coverage includes Ubisoft CEO YVES GUILLEMOT live in studio, plus the world premiere of the E3 demo of DARK SOULS II with new, never-before-seen classes and footage! Then, it’s what you’ve been waiting for: a LIVE FINAL BOSMAN episode where our resident gamer Kyle Bosman reacts to the news and press conferences.
The Final Hours of Mass Effect 3 Now Available!1 Comment
Go behind the scenes at BioWare to learn about the making of Mass Effect 3. Now available for iPad and also PC/Mac at http://www.me3finalhours.com
- I'm Commander Sheppard and this is my favourite ebook on the Citadel. More»
Valve Vets Launch 3D Face App for iOS7 Comments
Talking Tom Cat, your nine lives are up. This weekend the fun new iPad and iPhone 3d face app Morfo 3D Face Booth is on sale for $1.99 on the App Store and its creators – Kelly Bailey and Mike Dussault, veterans of Valve Software – are coming out of hiding after over eight months of stealth development.
Morfo takes a photo from your iPhone or iPad camera and turn a person’s face into a full 3D object with expressive eyes, moving lips, and the ability to record dialogue. Before long you’ll be morphing faces into goth rockers, clowns, throwing wigs on them or even turning them into animals like a tiger or a dog. (The new FX show Wilfred, where Elijah Wood sees as dog as a man in a canine suit, might think about this app as a killer marketing gag).
Morfo’s 3D tech is impressive, fast and intuitive to use. That’s hardly surprising once you know who’s behind Sunspark Labs LLC, the 2-man operation that quietly launched the first version of Morfo for Windows 7 Phone last December. Sunspark was founded late last year by two long-time veterans of Valve Software, the creator of Half-Life. Kelly Bailey, one of Valve’s first employees, was a senior game designer and is best known for his music and sound effects work in the Half-Life series. His partner in Sunspark is Mike Dussault, a veteran Valve programmer who worked on tools like the Half-Life 2 SDK for mod developers. Previously Dussualt developed a 3D game engine called LithTech that competed against Epic’s Unreal and id’s Quake technology in the late 90s.
Bailey and Dussault are focused exclusively on the mobile space, where app development can take a matter of weeks, not the years required to build a triple-A blockbuster game. “Mobile is small, light, fast and the hardware is shockingly capable,” Bailey told me last week when I spoke with him via Skype. Dussault says Sunspark uses that rapid development time as an advantage to quickly iterate toward success. It’s a tactic they learned at Valve, where early and frequent play testing let designers quickly tweak games to work for the intended audience.
While users can play around with a series of pre-built faces in the app (including a cat), Morfo’s true functionality isn’t evident until you create yourself in 3D. “It’s amazing to see someone’s reaction when they put their own face in the app,” says Dussault. After creating your 3D face you can then record audio messages and videos that can be emailed to friends and family from inside the app.
I’ve spent a few days playing with Morfo and it’s a slick app. What I like about it is how quickly you can take a photo and bring it to life after you identify the eyes, nose and mouth. The expressiveness of the 3D faces reminds me of Ken Perlin’s face demos on his NYU page, which Valve used as inspiration for the character animation system in Half-Life.
Even with zero promotion Morfo has been catching on around the world. Dussault and Bailey say they just crossed a million downloads between the App Store and an earlier version that’s available for Windows Phone 7.
Morfo is available now on the App Store for $1.99 through July 5, or you can download the free trial version.
The Final Hours of Portal 2: Now Available for iPad6 Comments
I’ve been keeping a secret. Over the past few years I’ve been working on a story about the making of Portal 2 at Valve. Earlier this week the game came out, so it was time to launch The Final Hours of Portal 2 for iPad. It will be coming soon to other platforms, but for now check it out if you happen to own an iPad. The story takes you through the entire development process of the game at Valve. I hope you enjoy it. The story features interviews with Gabe Newell, Stephen Merchant (the voice of Wheatley), and many of the other talented Valve employees who had a hand in bringing the game to life. You can download the app here on iTunes or visit the website, www.thefinalhoursofportal2.com for more information.
- This was amazing! I loved this little digital book thingeh! GOOD JOB MAN! More»
New GTTV: Skyrim, Rage, Uncharted 3, and Gears 31 Comment
This week’s GTTV is loaded with the latest updates on some big 2011 games: Skyrim, Rage, Uncharted 3 and Gears of War 3. Check it out!
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