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E3 Live Schedule on Spike and GTNo Comments

As the official and exclusive broadcaster of E3, Spike and GameTrailers will provide two days of industry-leading coverage of E3. All the press conferences will be airing LIVE right here on GT, plus dozens of exclusive world premieres of the most anticipated games and first looks at E3′s hottest games. Here’s a sneak peek of what’s in store next week. All our coverage will air live worldwide on GameTrailers.com (and work on tablet and phones), and new for 2013, you can also watch every second live on Xbox Live and inside the GT iOS app.

One quick note: All details below are of course subject to change. We will update this schedule over the next few days as things shift around.

THURSDAY, JUNE 6
 10 PM PT / 1 AM ET – GTTV’S E3 FIRST LOOK SPECIAL.
Join Geoff Keighley for a first look at E3 2013. Michael K. Williams discusses his role in BATTLEFIELD 4, HIDEO KOJIMA joins Geoff to discuss Kiefer Sutherland’s role as Solid Snake in METAL GEAR SOLID V, we have the world gameplay premiere of FANTASIA: MUSIC EVOLVED from Harmonix and Disney, plus the first trailer of DYING LIGHT from Techland and Warner Bros Interactive Entertainment and other first E3 first looks!

SUNDAY, JUNE 9
2 PM ET / 11 AM PT — CALL OF DUTY GHOSTS: ALL ACCESS
Live from Los Angeles, Geoff Keighley and Justine Ezarik host the world premiere of CALL OF DUTY: GHOSTS. See the first-ever gameplay from multiple levels of the game right here on GT.

MONDAY, JUNE 10
11:50 AM ET / 8:50 AM PT – XBOX PRE-SHOW WITH EXCLUSIVE REVEALS!
E3 stars early on Spike and GT as we kick off our coverage from our new studio at L.A. Live in Los Angeles. Our countdown to the Xbox briefing begins when Xbox’s PHIL SPENCER joins Geoff at the Galen Center to announce all the games that will be a part of the Summer of Arcade lineup for Xbox 360. Plus, you don’t have to wait until the Xbox briefing for a game announcement: Microsoft reveals a new first-party Xbox One title during the pre-show with the world premiere trailer. Plus, we check in with Kotaku’s Stephen Totilo and USA Today’s Mike Snider for their thoughts on the Xbox conference. Also, the world premiere of a new trailer for LEGO MARVEL SUPER HEROES.

12:30 PM ET – 2 PM – XBOX: A NEW GENERATION OF GAMES REVEALED
Live from the Galen Center, Xbox’s Don Mattrick and Phil Spencer take the wraps over more than a dozen new game announcements for the Xbox One. See the world premiere of RYSE: SON OF ROME from CryTek, the first live gameplay of FORZA 5, plus many more surprises from Microsoft Studios and third party publishers across this 90 minute showcase.

2 PM ET – 3 PM – THIEF, SAINTS ROW, FORZA, CASTLEVANIA, RYSE AND MORE
Immediately following the Xbox press conference we’re back live with reactions and world premiere demos — and ANOTHER Xbox One game announcement from Microsoft that you won’t see in the press conference! The team behind THIEF stops by to world premiere the first-ever gameplay on our stage, Cevat Yerli from CryTek joins us to talk RYSE: SON OF ROME, we get the first-ever demo of SAINTS ROW 4 from Volition, PHIL SPENCER from Xbox joins us live at Galen Center for updates on the new Xbox One games just announced, and Dan Greenawalt from Turn 10 premieres even more of FORZA 5. Plus, a surprise game demo we can’t tell you about just yet.

3 PM ET – 4 PM –  KILLZONE: SHADOW FALL, KNACK, EVIL WITHIN AND MORE
Attention PlayStation Nation! Our live coverage continues with world premiere PLAYSTATION 4 content as a preview of Sony’s big E3 press conference later in the day. Hermen Hulst from Guerilla joins us to discuss all things KILLZONE, including the world premiere of new footage from KILLZONE: SHADOW FALL for PS4. Also, a exclusive, brand-new look at Mark Cerny’s game KNACK for PS4. If that wasn’t enough, Bethesda drops by our live stage with the exclusive first-ever look at gameplay from Shinji Mikami’s THE EVIL WITHIN and a first look at the E3 demo of WOLFENSTEIN: THE NEW ORDER. Plus, we check in with MICHAEL PACHTER as we lead up to the EA E3 press conference, and Dave Cox from MercurySteam arrives with the world premiere first live gameplay demo of CASTLEVANIA: LORDS OF SHADOW 2, and the E3 trailer from INFINITE CRISIS premieres.

4 PM ET – 5 PM: THE DOWNLOAD: EA 2013 PREVIEW
Live from the Shine Auditorium, BATTLEFIELD 4 multiplayer is revealed. Join EA COO Peter Moore, developers and surprise guests for new looks at upcoming projects including NEED FOR SPEED: RIVALS, the next generation of EA SPORTS, and a couple of surprises from legendary developer DICE. And, will Respawn Entertainment finally reveal its new game it promised to show at E3? Tune in to find out.

5 PM ET – 6 PM – BEYOND: TWO SOULS, WITCHER 3, PETER MOLYNEUX AND TEARAWAY
Following the EA press conference, we’re back live at our stage with David Cage from Quantic Dream with a world premiere look at new content from BEYOND: TWO SOULS for the PS3.  Also don’t miss the first look at the demo of THE BUREAU: X-COM DECLASSIFIED from 2K Marin. The team behind WITCHER 3 stops by to discuss their next-gen game, Media Molecule shows us the latest on TEARWAY for PSVita, and the one and only PETER MOLYNEUX stops by post-Curiosity to exclusively announce the NEXT experiment his team is set to launch in 2013.

6 PM ET – 7:15 PM – UBISOFT E3 PRESS CONFERENCE
Live from the Los Angeles theater, Ubisoft CEO Yves Guillemot is on stage to reveal the company’s new lineup of games. See exclusive new looks at WATCH DOGS, ASSASSIN’S CREED IV, SOUTH PARK: THE STICK OF TRUTH, SPLINTER CELL BLACKLIST plus new game announcements and other surprises. Hosted by Aisha Tyler.

7:15 PM ET – 8 PM – PETER MOORE, NEED FOR SPEED, BATTLEFIELD 4, AND FANTASIA
After Ubisoft, EA COO Peter Moore comes by to talk with Geoff about all the news from the EA briefing earlier in the day. Harmonix arrives with the first-ever live demonstration of FANTASIA: MUSIC EVOLVED running live on Xbox One. Finally, Patrick Bach and Karl Magnus from DICE come by to discuss all the latest BATTLEFIELD 4 news, and a live demo of NEED FOR SPEED: RIVALS that’s different than what you saw in the EA press conference.

8 PM ET – 9 PM – QUANTUM BREAK, BIOWARE, WARFRAME, AND MORE
The countdown to the PS4 briefing begins! We check in with Remedy’s Sam Lake for the latest on their new Xbox One game QUANTUM BREAK, we get the first-ever look at tlive PS4 gameplay from Digital Extreme’s WARFRAME, and Aaryn Flynn from BIOWARE stops by to discuss the latest about the studio behind DRAGON AGE and MASS EFFECT. Twisted Pixel takes us through the brand-new demo of LOCOCYCLE, and we get a demo of LEGO MARVEL SUPER HEROES. Also stay tuned for a big interview tied to one of this day’s biggest surprise announcements.

 9 PM ET – 11 PM – SONY: E3 2013 PRESS CONFERENCE
Live from the LA Sports Arena, Jack Tretton and Sony reveal the PlayStation 4 hardware and new games, plus the latest updates on INFAMOUS: SECOND SON, KILLZONE: SHADOW FALL, DRIVE CLUB and more. What else will Sony have to share? Tune in to find out.

TUESDAY, JUNE 11
NOON ET / 9 AM PT – 1 PM  ET – BATMAN: ARKHAM ORIGINS, ASSASSINS CREED IV AND PACHTER
Day 2 of Spike’s exclusive E3 coverage continues. We’ve got the world premiere first demo of BATMAN: ARKHAM ORIGINS from Warner Bros Interactive Entertainment, plus first interviews on two surprise new games that will be announced on Monday during press conferences. ASSASSIN’S CREED IV comes by to world premiere new footage beyond what was shown on Monday, and the one and only MICHAEL PACHTER joins us live in studio to grade the major press conferences. Plus, Gearbox is with us to show us new parts of the TINY TINA DLC for BORDERLANDS 2.

1 PM ET – 2 PM – JACK TRETTON, SPLINTER CELL, THE WALKING DEAD, ELDER SCROLLS ONLINE
It’s a big hour for executive interviews, as JACK TRETTON comes by for his yearly interview with Geoff about all things PlayStation. Will this be the year when Geoff finally gets an update on AGENT? Plus, exclusive new demos of SPLINTER CELL BLACKLIST, THE ELDER SCROLLS ONLINE and DIABLO III for PS3 and XBOX 360. And another surprise game demo we can’t yet tell you about, and Telltale comes by to show off something new tied to THE WALKING DEAD.

2 PM ET – 3 PM: THE NINTENDO POWER HOUR WITH REGGIE AND MIYAMOTO!
It’s the interview you’ve been waiting all E3 (well let’s be honest, ALL YEAR!) to see. Geoff Keighley sits down with REGGIE FILS-AIME for an in-depth two part interview about the state of Nintendo. Will Reggie yell at Geoff again or will he check all the boxes and leave the competition in the dust? Find out live! Plus, the legend himself SHIGERU MIYAMOTO joins Geoff as well for a special chat about what’s new at Nintendo. Finally our friends from MEGA64 join us to discuss their thoughts on E3 so far and we show the first E3 demo of SONIC LOST WORLDS for the Wii-U.

3 PM ET – 4 PM – ERIC HIRSHBERG, FREDDIEW, BONUS ROUND, AND MORE
Activision CEO ERIC HIRSHBERG joins Geoff to discuss CALL OF DUTY: GHOSTS and DESTINY, and it’s time for GT’s yearly BONUS ROUND AT E3, with special guests JASON RUBIN (co-founder, Naughty Dog,  ANDY MCNAMARA (Editor-in-Chief, Game Informer) and JEFF GERSTMANN (Giant Bomb). Plus, Internet star Freddie Wong joins us to exclusively premiere a new clip of VIDEO GAME HIGH SCHOOL SEASON 2.

4 PM ET – 5 PM – DARK SOULS II, YVES GUILLEMOT AND FINAL BOSMAN LIVE
Our final hour of live coverage includes Ubisoft CEO YVES GUILLEMOT live in studio, plus the world premiere of the E3 demo of DARK SOULS II with new, never-before-seen classes and footage! Then, it’s what you’ve been waiting for: a LIVE FINAL BOSMAN episode where our resident gamer Kyle Bosman reacts to the news and press conferences.

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The Final Hours of Mass Effect 3 Now Available!1 Comment

Go behind the scenes at BioWare to learn about the making of Mass Effect 3. Now available for iPad and also PC/Mac at http://www.me3finalhours.com

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  • I'm Commander Sheppard and this is my favourite ebook on the Citadel. More»
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Valve Vets Launch 3D Face App for iOS7 Comments

Talking Tom Cat, your nine lives are up. This weekend the fun new iPad and iPhone 3d face app Morfo 3D Face Booth is on sale for $1.99 on the App Store and its creators – Kelly Bailey and Mike Dussault, veterans of Valve Software – are coming out of hiding after over eight months of stealth development.

Morfo takes a photo from your iPhone or iPad camera and turn a person’s face into a full 3D object with expressive eyes, moving lips, and the ability to record dialogue. Before long you’ll be morphing faces into goth rockers, clowns, throwing wigs on them or even turning them into animals like a tiger or a dog. (The new FX show Wilfred, where Elijah Wood sees as dog as a man in a canine suit, might think about this app as a killer marketing gag).

Morfo’s 3D tech is impressive, fast and intuitive to use. That’s hardly surprising once you know who’s behind Sunspark Labs LLC, the 2-man operation that quietly launched the first version of Morfo for Windows 7 Phone last December.  Sunspark was founded late last year by two long-time veterans of Valve Software, the creator of Half-Life. Kelly Bailey, one of Valve’s first employees, was a senior game designer and is best known for his music and sound effects work in the Half-Life series. His partner in Sunspark is Mike Dussault, a veteran Valve programmer who worked on tools like the Half-Life 2 SDK for mod developers. Previously Dussualt developed a 3D game engine called LithTech that competed against Epic’s Unreal and id’s Quake technology in the late 90s.

Bailey and Dussault are focused exclusively on the mobile space, where app development can take a matter of weeks, not the years required to build a triple-A blockbuster game. “Mobile is small, light, fast and the hardware is shockingly capable,” Bailey told me last week when I spoke with him via Skype. Dussault says Sunspark uses that rapid development time as an advantage to quickly iterate toward success. It’s a tactic they learned at Valve, where early and frequent play testing let designers quickly tweak games to work for the intended audience.

While users can play around with a series of pre-built faces in the app (including a cat), Morfo’s true functionality isn’t evident until you create yourself in 3D. “It’s amazing to see someone’s reaction when they put their own face in the app,” says Dussault.  After creating your 3D face you can then record audio messages and videos that can be emailed to friends and family from inside the app.

I’ve spent a few days playing with Morfo and it’s a slick app. What I like about it is how quickly you can take a photo and bring it to life after you identify the eyes, nose and mouth. The expressiveness of the 3D faces reminds me of Ken Perlin’s face demos on his NYU page, which Valve used as inspiration for the character animation system in Half-Life.

Even with zero promotion Morfo has been catching on around the world.  Dussault and Bailey say they just crossed a million downloads between the App Store and an earlier version that’s available for Windows Phone 7.

Morfo is available now on the App Store for $1.99 through July 5, or you can download the free trial version.

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The Final Hours of Portal 2: Now Available for iPad6 Comments

I’ve been keeping a secret. Over the past few years I’ve been working on a story about the making of Portal 2 at Valve. Earlier this week the game came out, so it was time to launch The Final Hours of Portal 2 for iPad. It will be coming soon to other platforms, but for now check it out if you happen to own an iPad. The story takes you through the entire development process of the game at Valve. I hope you enjoy it. The story features interviews with Gabe Newell, Stephen Merchant (the voice of Wheatley), and many of the other talented Valve employees who had a hand in bringing the game to life. You can download the app here on iTunes or visit the website, www.thefinalhoursofportal2.com for more information.

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  • This was amazing! I loved this little digital book thingeh! GOOD JOB MAN! More»
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Latest GTTV Episode: Rage + Mortal KombatNo Comments

Check out this week’s GTTV episode, with brand new exclusive footage from Rage and the reveal of Kabul from Mortal Kombat. The show will re-air this Sunday morning on Spike.

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FindMakarov: The $8,000 Modern Warfare FanFic1 Comment

Yesterday when the countdown on FindMakarov hit zero fans ended up getting exactly what we suspected: A short fan film inspired by Modern Warfare. Once I uncovered what was really going on last week, the film’s director, 25-year-old Jeff Chan, agreed to answer some of my questions about the movie, which cost him about $8,000 to make. Already it’s up to nearly 750,000 views on YouTube and Chan reports that Hollywood agents have already been in touch. His responses are below.

Q: What inspired you to make this FindMakarov short film?

A: We were playing around with a helmet cam earlier last year and we picked up a paintball gun and ran around Call of Duty style. We thought it would be fun to tell shoot a film in first person based on the Modern Warfare universe. Our company does viral work for brands and agencies so of course we wanted to extend the campaign narrative to different mediums.

Q: How long did it take to put together the short and how much did it cost to create?

A: The film was shot during the summer over approximately 7 shoot days. Post-production and VFX happened over the winter in time for this release, and the campaign was built throughout February. A lot of incredible people donated time and resources to get this project made. Of course, you always have to make sure people are safe, well fed and able to arrive to set. In total, I would say we spent around $8,000 on the video.

Q: You made the movie from a first-person perspective. Why?

A: Digital technology was just getting small enough to be helmet mounted and we thought we could give people a representative visual experience first person shooters that they hadn’t seen before.

Q: The movie directly mimics some key moments from the first two Modern Warfare games. Why did you decide to go in this direction?

A: We aimed to create a story that weaved through some of the more memorable moments of the Modern Warfare games while carefully adding our own scenes that fit tonally within the universe.

Q: How would you explain the plot of the short and how it fits into the Call of Duty fiction? It looks like you’re suggesting what you’d like to see in Modern Warfare 3?

A: There are a lot of coverage problems shooting a first person movie as you are limited in editing one angle. We solved some of these problems with subtle effects like blinks which allowed us to make small cuts but we also structured the story into short scenes that jumped through time. We open at the end of MW2 and when Soap blacks out from getting stabbed by Shepherd, we rabbit hole back in time to when he first signs up for the SAS. We then follow Soap’s journey from a ‘muppet’ to the commander of Task Force 141. At the end of the film, we leapfrog into the future to the eve of the United State’s counter-invasion of Moscow.

Q: Tell us a bit about the production process. What were the most difficult shots to pull off?

A: The entire film was shot first person by Michael Heathcote who served as both our camera operator and lead actor. Justin Lovell, our cinematographer, developed a very interesting visual language and there was a lot of planning and coordination with our stunt guys to perform all of the actions. We fought blazing heat, thunderstorms and snow to make this thing. We couldn’t have done it without our amazing crew who worked really hard to make this one come together.

Q: What software did you use to bring the movie to life?

A: A: Junction VFX did all the composite and visual FX on the project. They’re led by William Chang (creative director) and Jacky Wan (technical director).

Footage was first 3D tracked in Syntheyes. Our company used 3D Studio Max 2010 as our main 3D package to create animatics, models, and particle effects. 3D rendering was then created with the Vray render engine and the final composite was finished in Adobe After Effects.

Junction was definitely an integral partner to the project. They were incredible to work with and delivered amazing results despite many technical hurdles they had to face.

Q: You created quite a stir with the “countdown” site last week, leading many gamers to think it was a teaser site for Modern Warfare 3. Was that your intention?

A: Our intentions were to get fans excited about our mysterious Call of Duty-inspired project. As a viral content company, we aimed to create a campaign that would tap into the story of the franchise and would be a fun experience for the fans of the story. The fact that it was reported the way it was is really a testament to how incredibly fast information, rumors, and conspiracy theories travel online these days. That said, we’d like to commend you personally on your reporting. We were very impressed by how quickly and accurately you uncovered the truth.

Q: Have you been in touch with Activision? What do they think of FindMakarov?

A: We’ve spoken to Activision but we can’t comment on the nature of those discussions.

Q: What are you plans for the future? Do you want to create more shorts? Turn FindMakarov into a longer piece?

A: We are always working on new projects. We actually have been working on a very special project, one that is much more ambitious than Findmakarov but you’ll have to stay tuned to learn more.

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  • One question you forgot was when will the short fill be released ? More»
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